Pseudorandom Number Generation via LCG’s
Random numbers are incredibly useful, from running simulations to procedural terrain generation in video games
A Software Engineering Space
Random numbers are incredibly useful, from running simulations to procedural terrain generation in video games
If you’re familiar with the C++ Standard Library, and the C++ Standards at large, you
Convex hull algorithms fall into the category of “computational geometry”. Computational geometry has a wide
There is a long standing debate amongst developers on which Self Balancing Binary Search Tree
String searching and to a broader extent pattern matching are some of the most fundamental