When it comes to data structures - especially self balancing data structures - it is no secret that the algorithms for removing an entry are often many, many times more complex than the algorithms for adding a value. Anyone w
This post was originally featured as a section of my post on implementing Thompsons Construction for NFA from a regular expression. Having since implemented several FA constructions, all of which utilized an AST representation of the given exp
In part one of this post I covered building and annotating an abstract syntax tree from a postfix regular expression, as well as populating the firstpos, lastpos, and followpos sets for each node in the AST is it relates to it's position in the regular
Quite frankly, I feel like I am breaking some unwritten rule by writing this post. There is so little information available on implementing this algorithm it would seem as if everyone who has managed to implement it all abide by some type
When creating a classical Rogue-like and for many other dungeon based games as well, the levels of the game are procedurally generated. This is so that each play through of the game offers the player a new experience - no two games are the sam
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                    Compiling Regular Expressions for "The VM Approach"
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                    Composable Linked Digraphs: An efficient NFA Data Structure for Thompsons Construction
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                    Improving the Space Efficiency of Suffix Arrays
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                    Augmenting B+ Trees For Order Statistics
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                    Top-Down AST Construction of Regular Expressions with Recursive Descent
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                    Balanced Deletion for in-memory B+ Trees
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                    Building an AST from a Regular Expression Bottom-up
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                    The Aho, Sethi, Ullman Direct DFA Construction Part 2: Building the DFA from the Followpos Table
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                    The Aho, Sethi, Ullman Direct DFA Construction, Part 1: Constructing the Followpos Table
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                    Procedural Map Generation with Binary Space Partitioning
 
  
  