In a previous article I introduced what AVL trees are, their structure and insertion. If you have not read that article, go back and read it first, as code in this article builds of
Object oriented program strives to decouple a classes implementation from its functionality. In brief, a List could be implemented using an array, a linked list, a binary search tree, or a hashtable, and function in the same wa
Random numbers are incredibly useful, from running simulations to procedural terrain generation in video games and million other uses in between, they come up all. the. time.
If you're familiar with the C++ Standard Library, and the C++ Standards at large, you know that certain performance requirements are laid out for the algorithms it contains. The built in sorting algorithms are no exception.
Convex hull algorithms fall into the category of "computational geometry". Computational geometry has a wide range of applications in many different fields, ranging from computer graphics, to ecology, city planning, and much, m
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Compiling Regular Expressions for "The VM Approach"
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Composable Linked Digraphs: An efficient NFA Data Structure for Thompsons Construction
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Improving the Space Efficiency of Suffix Arrays
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Augmenting B+ Trees For Order Statistics
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Top-Down AST Construction of Regular Expressions with Recursive Descent
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Balanced Deletion for in-memory B+ Trees
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Building an AST from a Regular Expression Bottom-up
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The Aho, Sethi, Ullman Direct DFA Construction Part 2: Building the DFA from the Followpos Table
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The Aho, Sethi, Ullman Direct DFA Construction, Part 1: Constructing the Followpos Table
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Procedural Map Generation with Binary Space Partitioning