Grids & Graphs
Grids are a special cases of Graphs called Lattice Graphs, and they show up and time and time again, particularly in Game Development. Certain categories of games, such as Rogue like games are heavily grid based.
Self Balanced Binary Search Trees
When it comes to balanced search trees, their is a wealth to choose from: Red/Black and its associated variants, AVL trees, scape goat trees, splay trees, and the list goes on, and not to mention the non
Merge Sort
Everybody has their favorite algorithms, and merge sort happens to be one of mine. It's also one of the definitive "Divide and Conquer" algorithms. There is a certain elegance to merge sort, and unlike Quicksort, it is a stab
Binary Search Trees
Binary Search Trees are pervasive in computer science, their usefulness can not be overemphasized. From parsing, to searching, to sorting they pop up everywhere, even underpinning other ADT. They offer quick look up times
Rounding Numbers
Rounding numbers is rudimentary math, often times we do it in our head without even realizing we've done it.
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Parsing Lisp: From Data To Code
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Swiz Heaps: A deterministic modification of Randomized Meldable Heaps
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Let's talk Eval/Apply
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BST Deletion: Removal By Merge
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Dictionary Based Compression: The LZW Algorithm
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Taking Action: Compiling Procedures to P-Code
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Making Decisions: Compiling If Statements to P-Code
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Repeating yourself: Compiling While Loops to P-Code
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Removing an entry from a B+ Tree without Rebalancing: A viable approach?
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Implementing An Iterator for In-Memory B-Trees