First In, First Out
Queues are on of the most fundamental data structures in use. Queues are an ordered collection. Items are added in such a way that the first item added to the queue is the first Item to be removed. They pop everywhere
Using the algorithmic technique of backtracking to solve the famous N Queens chess puzzle.
Detecting a Cycle in a Linked Lists
I was asked for a solution to this question on quora in the C programming section, and since i put a detailed answer there, i figured i would post my solutions here as well to reach a broader audience.
Where we left off...
When we last left off we had the basics of our game engine in and character classes in place. In this section we will be covering basic Procedural Dungeon Generation.
Grids & Graphs
Grids are a special cases of Graphs called Lattice Graphs, and they show up and time and time again, particularly in Game Development. Certain categories of games, such as Rogue like games are heavily grid based.
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Pascal & Bernoulli & Floyd: Triangles
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A Quick tour of MGCLex
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Compiling Regular Expressions for "The VM Approach"
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Composable Linked Digraphs: An efficient NFA Data Structure for Thompsons Construction
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Improving the Space Efficiency of Suffix Arrays
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Augmenting B+ Trees For Order Statistics
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Top-Down AST Construction of Regular Expressions with Recursive Descent
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Balanced Deletion for in-memory B+ Trees
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Building an AST from a Regular Expression Bottom-up
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The Aho, Sethi, Ullman Direct DFA Construction Part 2: Building the DFA from the Followpos Table